// 具体动作类：增加属性
public class IncreaseStatsGA : GameAction
{
    public Minion Target;               // 目标随从
    public int AttackIncreaseAmount;     // 攻击力增加值
    public int HealthIncreaseAmount;     // 生命值增加值
    
    public IncreaseStatsGA(Minion target, int attackIncreaseAmount, int healthIncreaseAmount)
    {
        Target = target;
        AttackIncreaseAmount = attackIncreaseAmount;
        HealthIncreaseAmount = healthIncreaseAmount;
    }
}